Tuesday, January 22, 2013

Look What We Did: Collaborative Module on Bloom's Taxonomy

In this wiki you will find an example of a module creating to train teachers on how to use Bloom's Taxonomy to create assessments.  My role focused on creating an implementation plan for the module.  The module is a result of a combined efforts of students in my cohort.   Sample Module


The logo for IDTechEdge was created by Octavia Bundrage in Adobe Photoshop and chosen to represent the cohort organization

Sunday, August 19, 2012


Distance Education…I Root for You!
Reflection

Because of the evolution in communication and technology, distance education has morphed into one of the world’s most effective modes of learning.  The urge for learners to seek information outside of the traditional classroom has prompted the creation and implementation of numerous resources that allows the learner to have information instantaneously.  Even though the typical virtual classroom is not modeled after the traditional norm, learning is just as effective as being face to face with instructors and peers.
 In “Emerging Technologies in Distance Education”, Terry Anderson describes distance education as “the fastest-growing mode of formal and informal teaching, training and learning”(2010).  As tools and trends in communication become more advanced, distance learning will have no choice but to evolve with it.  It’s difficult for me to determine what the “buzz” words and technology will be used in the future of distance education because everything I have learned thus far such as blogs, wikis, learning management system, class management systems,  simulations, etc., seems so new to me in regards to their use in education—although they have been around for years.  The technology used right now seems perfect for use in multiple educational environments.  The 2012 Horizon Report does include forms of technology that will become more prominent in the distance learning environment.  Some of the technology mentioned are the use of cloud computing, mobile apps, social reading, and tablet computing —just to name a few (NMC, 2012). 

Distance education can and will continue to morph with models moving more to a student-centered classroom and more technological advances. My perception on distance education has changed throughout this course, but for those who don’t study distance learning, they may have a constricted perception of the term.   Many may view distance education as a traditional course simply placed into an online format where older, nontraditional students go get a degree because they don’t have time to sit in traditional classes.  However as distance learning with various technologies become more prevalent in the workplace, many will recognize that the majority of us are involved in the phenomenon.  I believe in the near future, synchronous learning opportunities will be second to asynchronous—especially in colleges, universities and K-12 education.  Asynchronous tools better equip professors, teachers, and trainers to become efficient facilitators.
As an instructional designer, I will assist others in education to see the benefits of implementing both synchronous and asynchronous learning strategies and technologies.  My job would be to show those who are unfamiliar with or have a skewed perception of distance education that with proper planning, implementation, and evaluation distance education courses can be both effective and economical (Simonson et al., 2012). I plan on staying up to date on distance learning tools that allow for a better learning experience for learners.  With a saturated market in the field (Simonson et al., 2012), many entities may be too eager to implement tools and strategies that are new and “cool” in distance learning, but may not be necessary or lucrative.  My job is to push them towards tools that are useful and efficient for their goals.  

Anderson, T. (2010). Issues in distance education. In G. Veletsianos (Ed.), Emerging Technologies in Distance EducationRetrieved from http://www.icde.org/filestore/News/2004-2010/2010/G.Veletsianose-bookEmergingTechnologies.pdf
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and learning at a distance: Foundations of distance education (5th ed.) Boston, MA: Pearson.
The New Media Consortium (NMC). (2012). Nmc horizon report > 2012 higher education edition. Retrieved from http://www.nmc.org/pdf/2012-horizon-HE-shortlist.pdf


Monday, July 30, 2012



The Impact of Open Source
The “Open-Course” concept offers excellent opportunity to learners who seek to acquire new, useful information without the need of college credit.  Materials from these courses could not only be used for distance learners, but by online instructors as a resource to support their students (Simonson et al., 2012).  The stark reality of an open course is that they won’t provide what most adult learners seek when attempting to improve their education for career purposes, which are college credentials (Parry & Young, 2009).  I definitely see the benefits of open courses being used as resources for distance education, but I cannot uphold the conjecture that they are designed completely with the distance learner in mind. 
The course that I reviewed is The Open Yale Course, EEB122: PRINCIPLES OF EVOLUTION, ECOLOGY, AND BEHAVIOR (Stephen C. Stearns, Spring 2009). Some components of distance education do peek their heads out; however, the course is merely transference of the traditional classroom online using videos.  The course does provide the following:
ü  A brief course syllabus
ü  Access to the resources  used in the on-campus course (the book is not free)
ü  Lecture notes
ü  Access to videos with transcripts
ü  A survey to “evaluate” the course for its usefulness (There is a need for instructors to examine what worked and what the problems are in a course (Simonson et al., 2012)).
ü  Assessments in the form of mid-term exams to measure students’ knowledge
The course materials provided do give some opportunity for active learning.   Learners may choose to respond to several essay questions that may push them to search for their own supporting resources outside of the course, but learners will not receive any feedback from the instructor that lets them know if the fruits of their efforts are successful. 
According to Simonson et al. (2012), one of the most important features of distance education is the need for the student to interact.  Lynda Ginsburg (1999) states, “The challenge in designing distance education courses is to build in the need and opportunity for learners to communicate, collaborate, and build a community with fellow learners (pg. 13).  Success in distance education is built on the foundation of the learning community achieving similar goals and interacting.  Open courses provide the information, but not a sense of community.  Yet, learners who participate in an open course should not expect to interact with others in the learning community, unless they are a part of a group participating in the same open course. 
Open course opportunities are a great option for any person seeking higher-level knowledge without gaining credit.  Learning will take place if the participant is motivated to complete the course and seek activities that allows for the application knowledge. 

Sources

Yale Open Course URL
 Ginsburg, L. (1999)  Educational Technology: Searching for the Value Added. Adult Learning10(4), 12.
Parry, M., & Young, J. R. (2009). Open Courses: Free, but Oh, So Costly. Chronicle Of Higher Education56(8), A1-A20.
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and learning at a distance: Foundations of distance education (5th ed.) Boston, MA: Pearson.

Saturday, July 21, 2012

Distance Learning Technologies


Selecting Distance Learning Technologies

Web 2.0 applications offer extensive opportunity to incorporate learning tools for distance learning.  These tools provide opportunity for learner-centered instruction where the needs of engaging the learner apply in the traditional classroom, but can’t be implemented in the same way (Simonson et al., 2012).  Instructional designers should recognize that all learning experiences will need to be designed differently, and they will need to possess knowledge of the available tools that cater to synchronous and asynchronous learning experiences.  The technology used will need to support a learning community with resources, foster interaction between students and teachers with various time constraints, as well as catering to students with varying levels of ability and intelligence (Beldarrain, 2006). 
The scenario I choose to provide distance solutions for is:  

"Example 2: Interactive Tours

A high school history teacher, located on the west coast of the United States, wants to showcase to her students new exhibits being held at two prominent New York City museums. The teacher wants her students to take a "tour" of the museums and be able to interact with the museum curators, as well as see the art work on display. Afterward, the teacher would like to choose two pieces of artwork from each exhibit and have the students participate in a group critique of the individual work of art. As a novice of distance learning and distance learning technologies, the teacher turned to the school district’s instructional designer for assistance. In the role of the instructional designer, what distance learning technologies would you suggest the teacher use to provide the best learning experience for her students?”
               There are several tools to meet the learning objectives for this history teacher. As an instructional designer, I would recommend a learning experience that combines asynchronous and synchronous learning.  The module would include a virtual tour of the museums through Second Life® (secondlife.com).  Virtual worlds like Second Life® offer the potential for students to experience places and times that would otherwise be unavailable to them (Simonson et al., 2012).  According to the YouTube video, “Educational Uses of Second Life”, (MaryAnnCLT, 2007), after learners are taught how to navigate the virtual world they can:
  1.  interact with others who have the same learning goals (classmates or other students)
  2. participate in scavenger hunts where they locate information relevant to what they’re studying
  3. co-create  3-D objects
  4.  have a sense of “being there”
  5.   take control of their learning in an environment that is student-centered and accessible when they    need it

Many universities have recognized the endless possibilities in using Second Life® and have created 3-D “copies” for their students to navigate on the website.  Take look at this video to see how Duke University has incorporated Second Life® into its nursing program: http://www.youtube.com/watch?v=sL3D-59MbnY.

My avatar, MsBeePSM, at a virtual Holocaust Museum
To meet the instructor’s need for students to collaborate on critiquing two pieces of artwork, I would suggest the use of a wiki such as, Wikispaces (wikispaces.com).  Wikis students allow students to collaborate in a group to complete a task while adding graphics, videos, links, etc. at no cost to schools.  Students can participate asynchronously in different places at different times (Simonson et al., 2012).  The teacher in the example could have students post an image of the artwork on the wiki and students could sign in on their own time to post their critique.  They could also upload podcasts or videos to the wiki to assist them in the task.   In my opinion, wikis create a sense of accountability for individuals and a group as a whole. 
Instructors in distance learning settings often use Wikis.  Recently, I had the opportunity to participate in a wiki assignment at Walden University where my classmates and I had to create an instructional module.  We were all assigned parts of the assignment and had to upload our contribution by the due date.  The collaboration allowed us to vote on a logo, add and delete items we felt were needed or unnecessary, and learn from one another.  It also allowed a projected that would seem laborious and intimidating to one person, manageable to us as individuals. 


Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction and collaboration. Distance Education, 27(2),139–153.
MaryAnnCLT (2007). Educational uses of Second Life. YouTube.  http://www.youtube.com/watch?v=qOFU9oUF2HA
Simonson, M., Smaldino, S., Albright, M., & Zvacek, S. (2012). Teaching and learning at a distance: Foundations of distance education (5th ed.) Boston, MA: Pearson.

Wednesday, July 11, 2012

Defining Distance Education


Distance learning is an ever changing entity and with the advancement of new technology and forms of communication, it will continue to change.  Every year, I am amazed at the new ways we are able to learn and gather information from around the world at an instant.  I can remember communicating in AOL instant messenger in the late nineties and now communicating live through Skype on my mobile phone.  Learning communities will always seek resources and technology that allow for effective communication, accessing resources, and meeting objectives. 

I feel the force that drives distance education today is the progression of the internet and all its capabilities.  As Dr. Simonson (2012) discusses in the video, “Distance Education: The Next Generation”, distance learners are separated by time and geography.  However, the internet allows the learners to communicate asynchronously and synchronously, and the learners have access to the same required resources.   

The learner also plays a major role in the evolution of distance education.  Distance education requires a great deal of self-study and motivation from the learner because the traditional forms of teaching are not included, yet the outcome is expected to be the same (Simonson et al., 2012).  Learners also have the opportunity to interact with those in the learning community through email, forums, and live chat.  Moller et al. (2008) state “meaningful learning is more likely to occur when learners have access to a supportive community that encourages knowledge building and social reinforcement” (pg. 74: Part 1).   The student also chooses which school they will attend and which course they will take.  With the increase of learners deciding to go to school online, competition for those learners increases and leads to better quality programs (Moller et al., 2008: Part 2).  

Distance education will continue to grow with the introduction of new technology that is supported by the internet.  As the standard for quality education for those who seek to meet goals through distance education rises, schools will be faced with the challenge of meeting those needs for learners. 
My definition of distance education has changed because I believed distance education was a relatively new form of study.  Now I am aware that distance education has been around for decades in various forms (Laureate Eduation, 2011).  I am familiar with the public education “virtual school”, but I had not considered it a form of distance education, as well as the need for distance education for job training. 

References
Laureate Education, Inc. (2012). [Podcast]. “Distance Education: The Next Generation”.

Moller, L., Foshay, W., & Huett, J. (2008). The evolution of distance education: Implications for instructional design on the potential of the web (Part 1: Training and development). TechTrends, 52(3), 70–75.

Moller, L., Foshay, W., & Huett, J. (2008). The evolution of distance education: Implications for instructional design on the potential of the web (Part 2: Higher education). TechTrends, 52(4), 66-70.